Touch type training resources
I learnt touch typing many years ago. After discussing with a friend, I recently switched to split ortho linear keybaord, the Keyboardio Model 100 I ordered during their kickstarter campaign. This change is quite fantastic, and I’ve taken some times to learn how to use layer, and create my own layer configuration by the use […]
Magic rebase and (re-) format
If you like clean coherent formatted code, you may already use something like clang-format and git hook to ensure format when commit
Useful git commands and tips.
Links or onliners that save my git life Split a commit in two : interactive rebase, edit the commit of interest, reset HEAD^, recommit in as many splits as you want, git rebase –continue
Mojave post update
On a working Sierra for dev with clion, I needed to update some dev related stuff after mojave upgrade. Here are the results : xcode-select –install sudo installer -pkg /Library/Developer/CommandLineTools/Packages/macOS_SDK_for_macOS10.14.pkg -target /
libGL.so compil problem
From time to time, on my ubuntu 11.10, i have link error like “undefined reference to glGetQueryObjectui64v”. This is because an unidentify package update break libGL.so symlink in /usr/lib or /usr/lib/x86_64-linux-gnu The best solution I found is to manually “sudo rm libGL.so libGL.so.1” and to “ln -s nvidia-current/libGL.so .” in usr/lib and “ln -s ../libGL.so […]
Release and Debug with Cmake and QtCreator
I have used qmake for a while and the debug_and_release facilities to have both debug and release version of my code (with different executable, different build tress …) Now I use cmake and qtcreator on a regular basis, to obtain the same behavior I have found the following approach : in my CMakeLists.txtm something like […]
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